The Gate of the Feral Gods
At your speed≈ 12 hrs
Pages589
Audiobook≈ 19½ hrs
589 pages works out to roughly 177,000 words. At an average 250 words a minute that is 12 hrs — about a week of evenings.
Readers on Hardcover rate it 4.42 out of 5, from 1,651 ratings.
Book 4 of 8 in Dungeon Crawler Carl — see the reading order
How long does it take to read The Gate of the Feral Gods?
The Gate of the Feral Gods is 589 pages, or roughly 177,000 words. How long that takes depends on how fast you read:
| Your pace | Words per minute | Time to finish |
|---|---|---|
| Slow | 175 | 17 hrs |
| Average | 250 | 12 hrs |
| Fast | 400 | 7½ hrs |
Estimated at about 300 words per page. Most adults read between 200 and 300 words a minute — use the reading-speed control to set your own pace and every time on the site adjusts.
Every reading time on the site updates to your pace. Page counts are an estimate, so treat the hours as a good guide, not a stopwatch.
Common questions
- How long does it take to read The Gate of the Feral Gods?
- About 12 hrs at an average reading speed of 250 words per minute. The Gate of the Feral Gods runs 589 pages, roughly 177,000 words — so at a slower 175 wpm it is nearer 17 hrs, and at 400 wpm closer to 7½ hrs.
- How many pages is The Gate of the Feral Gods?
- 589 pages, which is about 177,000 words and 12 hrs of reading. Editions vary, so we take the figure two of our three sources agree on.
- Is The Gate of the Feral Gods worth reading?
- Readers on Hardcover rate it 4.42 out of 5, from 1,651 ratings. What we can tell you for certain is the cost: 589 pages and about 12 hrs of your time, or 7½ hrs if you read quickly. Whether that is worth it depends on the hours you have.
- How long is The Gate of the Feral Gods audiobook?
- About 19½ hrs, estimated from the 177,000 words at a typical narration pace of 150 words a minute. Real editions vary by narrator, usually by well under an hour.
From the publisher
New Achievement! Total, Utter Failure.
You failed a quest less than five minutes after you received it. Now that’s talent.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble.…
Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted? Welcome, Crawler. Welcome to the fifth floor of the dungeon.

