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Dungeon Crawler Carl

Matt Dinniman

At your speed9½ hrs

Pages465

Audiobook15½ hrs

465 pages works out to roughly 140,000 words. At an average 250 words a minute that is 9½ hrs — about a week of evenings.

Readers on Hardcover rate it 4.34 out of 5, from 3,232 ratings.

Book 1 of 8 in Dungeon Crawler Carl — see the reading order

How long does it take to read Dungeon Crawler Carl?

Dungeon Crawler Carl is 465 pages, or roughly 140,000 words. How long that takes depends on how fast you read:

Estimated reading time for Dungeon Crawler Carl at three reading speeds.
Your paceWords per minuteTime to finish
Slow17513½ hrs
Average2509½ hrs
Fast4006 hrs

Estimated at about 300 words per page. Most adults read between 200 and 300 words a minute — use the reading-speed control to set your own pace and every time on the site adjusts.

wpm

Every reading time on the site updates to your pace. Page counts are an estimate, so treat the hours as a good guide, not a stopwatch.

Common questions

How long does it take to read Dungeon Crawler Carl?
About 9½ hrs at an average reading speed of 250 words per minute. Dungeon Crawler Carl runs 465 pages, roughly 140,000 words — so at a slower 175 wpm it is nearer 13½ hrs, and at 400 wpm closer to 6 hrs.
How many pages is Dungeon Crawler Carl?
465 pages, which is about 140,000 words and 9½ hrs of reading. Editions vary, so we take the figure two of our three sources agree on.
Is Dungeon Crawler Carl worth reading?
Readers on Hardcover rate it 4.34 out of 5, from 3,232 ratings. What we can tell you for certain is the cost: 465 pages and about 9½ hrs of your time, or 6 hrs if you read quickly. Whether that is worth it depends on the hours you have.
How long is the Dungeon Crawler Carl audiobook?
About 15½ hrs, estimated from the 140,000 words at a typical narration pace of 150 words a minute. Real editions vary by narrator, usually by well under an hour.

From the publisher

A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible. In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground. The

buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe. Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style. You can't just survive here. You gotta survive big. You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy. They call it Dungeon Crawler World. But for Carl, it's anything but a game.

Dungeon Crawler CarlLitRPGscience fantasy